Shadow Hunters Read online




  STARCRAFT®

  THE DARK TEMPLAR SAGA

  BOOK TWO OF THREE

  SHADOW HUNTERS

  CHRISTIE GOLDEN

  POCEKT STAR BOOK

  New York London Toronto Sydney

  The sale of this book without its cover unauthorized. If you purchased this book without a cover, you should be aware that it was reported to the publisher as “unsold and destroyed.” Neither the author nor the publisher has received payment for the sale of this “stripped book.”

  Pocket Star Books

  A Division of Simon & Schuster, Inc.

  1230 Avenue of the Americas

  New York, NY 10020

  This book is a work of fiction. Names, characters, places, and incidents either are products of the author’s imagination or are used fictitiously. Any resemblance to actual events or locales or persons, living or dead, is entirely coincidental.

  www.SimonandSchuster.com

  © 2007 by Blizzard Entertainment, Inc. All rights reserved. StarCraft and Blizzard Entertainment are trademarks and/or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries. All other trademarks referenced herein are the properties of their respective owners.

  All rights reserved, including the right to reproduce this book or portions thereof in any form whatsoever. For information address Pocket Books Subsidiary Rights Department, 1230 Avenue of the Americas, New York, NY 10020

  www.SimonandSchuster.com

  First Pocket Star Books paperback edition December 2007

  POCKET STAR BOOKS and colophon are registered trademarks of Simon & Schuster, Inc.

  For information about special discounts for bulk purchases, please contact Simon & Schuster Special Sales at 1-800-456-6798 or [email protected].

  Cover art by Glenn Rane

  Manufactured in the United States of America

  10 9 8 7 6 5 4 3 2 1

  ISBN-13: 978-0-7434-7126-8

  ISBN-10: 0-7434-7126-1

  eISBN-13: 978-1-4165-8003-4

  Dedication

  This book is dedicated to Chris Metzen, Evelyn Frederickson, and Andy Chambers, with deep appreciation for their support, enthusiasm for my work, and their abiding passion for the game of StarCraft.

  PROLOGUE

  IN THE DARKNESS, THERE WAS TERROR.

  The news had come three days ago from Artanis, the youthful new leader. The unthinkable was happening. Their world was about to be destroyed. Aiur, beautiful, beloved Aiur, which had seen and survived so much, would soon become unrecognizable.

  Come to the warp gate, they had been told.

  Hurry.

  At first, everyone had tried to gather too much, of course. Evacuation is never a leisurely business and there was much to choose from, beautiful homes filled with beautiful things. Cherished family heirlooms? Precious khaydarin crystals? Clothing for the journey? All this and more eventually was discarded as of no value at all as the true urgency of the situation became starkly clear. Heavily armored shuttles and small atmospheric vessels were crammed with too many people, or departed without enough, all heading for the single functional warp gate left on the entire planet. Scouts flew escort when they could, firing at the waves of maddened, disoriented zerg that covered the once-lush earth like a sickening living carpet. Reavers trundled into the worst of it, the automatons saving lives while dragoons and zealots slaughtered zerg by the hundreds. The best they could hope for was to clear enough space so that the shuttles could disgorge their precious living cargo within reach of the gate.

  The gate was large and wide, but not sufficiently large or wide to accommodate the terrified crowds that surged toward it. A long line of stalwart high templar stood, the last bastion of defense between the fleeing crowds and the monsters who had nothing but the urge to kill driving them.

  Ladranix stood among their number. His once-gleaming gold armor was covered with ichor, melted in spots where acid had splashed on it. Beside him stood Fenix, an old friend from many battles, and the terran Jim Raynor, a new friend who had proved himself but recently. It was all happening so quickly—the courageous death of the noble Executor Tassadar, the revelation of the existence of the dark templar and word of reunion with their once-shunned brethren, the descent of the zerg.

  Now they were fleeing to Shakuras, those who could make it. Those who had transportation, who could still walk or run or crawl through the portal. Smoke filled the air, and the sounds of battle, and the horrific chittering of the zerg as they came in wave after wave to slay and be slain, by the protoss or their own kind, it mattered not to them.

  But the protoss themselves uttered no sound. Briefly Ladranix permitted himself to wonder what the terran thought of it all. If only he could “hear” in his mind what Ladranix heard—the fear, the resolve, the rage; Raynor would not think the protoss a silent race as he likely did now.

  And then the gate flickered. The emotions that were already buffeting Ladranix like something physical increased, and even he, mentally disciplined as he was, staggered briefly under the telepathic bombardment.

  “What the hell’s happening?” Raynor shouted, habit, even though the terran knew that all he needed to do was think the words and they would be heard.

  The response came back at once, from whom Ladranix was not certain. His focus was on rending to pulp the four zerglings who were scrabbling and tearing at him. We are disabling the gate. We must. Several zerg have already gotten through. We cannot risk more. Shakuras must survive. Our people must survive. I only hope we are not too late.

  Aiur has fallen.

  A psychic wail went up and Ladranix actually stumbled for a dangerous moment. Horror. Anguish. Loss—aching, wrenching loss. What would they do? How could they go on? Alone, alone, so alone …

  There was nothing to be done but fight. Flee! Ladranix sent with all the energy that was in him. The shocked protoss recovered, and scattered every which way.

  Grimly, Ladranix and the others kept killing, hoping to buy the few seconds or moments that would mean life to others. He knew their own lives were already lost.

  CHAPTER ONE

  IN THE DARKNESS, THERE WAS ORDER.

  Her haven was inviolable. She was queen of all she surveyed, and her vision was vast.

  What those who served her unquestioningly knew, was her knowledge. What they saw, was her sight. What they felt, were her feelings. Unity, complete and utter, shivering along her nerves, racing in her blood. A unity that began with the lowest and most base of her creations and ended with her.

  “All roads lead to Rome” was a saying she remembered from when she was weak and fragile, her mighty spirit encased in human flesh, when her heart could be softened by such things as loyalty, devotion, friendship, or love. It meant that all paths led to the center, to the most important thing in the world.

  She, Kerrigan, the Queen of Blades, was the most important thing in the world of every zerg who flew, crept, slithered, or ran. Each breath, each thought, each movement of the zerg, from the doglike beasts to the mighty overlords, lived but by her whim. Lived to service her whim.

  All roads led to Rome.

  All roads led to her.

  She shifted in the damp, dark place, flexing wings that were sharp and bony and devoid of membrane as she might have rolled her neck to ease tension when she was a human woman. The walls pulsated, oozing a thick, viscous substance, and she was as aware of that as she was of the larvae hatching in the pods, as she was of an overlord on a distant planet assimilating a new strain into the whole. As she was of her own discontent.

  Kerrigan rose and paced. She was beginning to grow impatient. Before her arrival as their queen, she knew, the zerg had had a mission. To grow, to absorb, to become perfect, as their cr
eators had wanted them to be. Their creators, whom they had turned on without so much as a breath of conscience. Sarah Kerrigan understood the idea of “conscience.” There had been moments, even in this glorious new incarnation, where she had had twinges of it. She did not see such a thing as a weakness, but as an advantage. If one thought like one’s enemies, one could defeat them.

  The zerg were still on that mission under her guidance. But she had brought something new into the mix: the pleasure of revenge and victory. And for too long now, she had been forced to rest and recover, lick wounds, and fall back on the original mission. Certainly, she had not been idle over the last four years. She had rested here on Char, had found new worlds for her zerg to explore and exploit. The zerg had thrived under her leadership, had grown and advanced and improved.

  But she hungered. And that hunger was not sated by moving from planet to planet and simply re-creating and improving zerg genetics. She hungered for action, for revenge, for pitting her mind—keen even as a human’s, awesome in its ability now—against her adversaries.

  Arcturus Mengsk, self-styled “emperor” of the Terran Dominion. She’d enjoyed playing with him before and would again. It was why she had let him survive their last encounter, why she’d even tossed him a few crumbs, just to ensure he’d make it.

  Prelate Zeratul, the dark templar protoss. Clever, that one. Admirable. And dangerous.

  Jim Raynor.

  Unease fluttered inside her, quickly quelled. Once, before her transformation, she had cared for the easygoing marshal. Perhaps she had even loved him. She would never know now. It was enough that thoughts of him were still able to unsettle her. He, too, was dangerous, although in quite another way than Zeratul. He was dangerous for his ability to make her … regret.

  Four years of waiting, gathering strength, resting. She had been sick of slaughter, but no more. Now that she—

  Kerrigan blinked. Her mind, processing at light speed, sensed something and latched onto it. A psionic disturbance, far, far distant. Of great magnitude—it would have to be for her to have picked up on it from so far away. But then again, she herself had been able to telepathically contact Mengsk and Raynor when she was undergoing her transformation—touch their minds and cry out for aid. Aid which had not come in time, and for that, she was grateful, of course. But what was this, that sent ripples out as if from a stone tossed into a lake?

  It was fading now. It was definitely human. And yet there was something else to it, a sort of … flavor, for lack of a better word. Something … protoss about it.

  Kerrigan’s mind was always on a thousand things at once. She could see through any zerg’s eyes, dip into any zerg’s mind as she chose. But now she pulled back from all the ceaseless streaming of information and focused her attention on this.

  Human … and protoss. Mentally working together. Kerrigan knew that Zeratul, the late unlamented Tassadar, and Raynor had shared thoughts. But they’d created nothing like what she now sensed. Kerrigan hadn’t even realized such a thing was possible. Human and protoss brains were so different. Even a psionic would have difficulty working with a protoss.

  Unless …

  Her fingers came up to touch her face, trailing along the spines that lay like Medusa locks on her head. She had been remade. Part human, part zerg. Maybe Mengsk had done the same thing with a human and a protoss. She wouldn’t put it past him. She would put very little indeed past him. She herself might even have been the one to give him the idea.

  She’d been what was known as a ghost herself, once. A terran psychic, trained to assassinate, with technology that enabled her to become as invisible as the ghost for which she was named. She knew that people who trained in this program were made of stern stuff; the people who put them through the training, heartless.

  Ripples in a pond.

  She needed to go to the source.

  What had gone wrong?

  Valerian Mengsk couldn’t believe what he was seeing. His ships were just … sitting there in space while the vessel with Jacob Ramsey and Rosemary Dahl aboard made a successful jump. They were gone. He’d had them, but now they were gone.

  “Raise Stewart!” he snapped. His assistant, Charles Whittier, jumped at his employer’s words.

  “I’ve been trying to,” Whittier stammered, his voice pitched even higher than usual in his agitation. “They’re not responding. I can’t raise anyone at the compound either.”

  “Did Dahl’s ship manage to emit some kind of electromagnetic pulse?” It was a possibility, but not a likely one; all of Valerian’s ships were well protected against such things happening.

  “Possible, I suppose,” Whittier said doubtfully. “Still trying to raise—”

  Eight screens came to life at once, with nearly a dozen people talking simultaneously. “Talk to Ethan,” Valerian ordered, leaning down to mute all the other channels. “Find out how it is that he managed to let them slip through his fingers. I’ll talk to Santiago.”

  Santiago did not look like he wanted to talk. Valerian would go so far as to say the man looked positively rattled, but the admiral managed to compose himself.

  “Sir,” Santiago said, “there was … I’m not sure how to explain it—some kind of psi attack. Ramsey rendered us all completely unable to move until he jumped.”

  Valerian frowned, his gray eyes taking in images of the others on the vessel. They all looked shaken in one way or another, but—was that young woman over there smiling?

  “Let me speak with Agent Starke,” Valerian said. If somehow Jacob Ramsey and the protoss inside his head had indeed been able to send such an attack against his best and brightest, Devon Starke would know the most about it.

  Agent Devon Starke was a ghost, one who had come perilously close to becoming a literal one a little more than a year ago. That was when Arcturus Mengsk had decided that the ghost program needed a serious overhaul.

  “They are useful tools,” Mengsk had said to his son. “But they are double-edged ones.” He’d frowned into his port. Valerian knew he was thinking about Sarah Kerrigan. Mengsk had helped Kerrigan escape the ghost program, and for that he’d won passionate loyalty from the woman. Valerian had seen holos of her; she’d been beautiful and intense. But then when Kerrigan had outlived her usefulness, started to voice questions, Mengsk had abandoned her to the zerg. He thought they’d kill her for him, but they had another idea. They’d taken this woman and turned her into their queen. Thus it was that Mengsk had unwittingly created the being who was now probably his greatest enemy.

  Valerian was determined to learn from his father, both the good lessons and the painful ones. A ghost who was loyal to you was a good thing; letting one out of your control was not.

  So when Mengsk decided that he would terminate—in a controlled environment this time—fully half the current ghosts in his government, Valerian had spoken. He’d asked to have one.

  Mengsk eyed him. “Squeamish, son?”

  “Of course not,” Valerian said. “But I’d like one to help me with my research. Mind reading is a useful thing indeed.”

  Arcturus grinned. “Very well. Your birthday’s coming up, isn’t it? I’ll let you have your pick of the litter. I’ll send their files over to you tomorrow.”

  The following afternoon, Valerian was perusing a data chip containing the files of two hundred and eighty-two ghosts, two hundred and eighty-one of which would be dead within thirty-six hours. Valerian shook his head at the waste. While he understood that his father was dedicating all his resources to rebuilding his empire, it seemed a poor decision to Valerian to simply terminate the ghosts. But it was not his place to challenge or even seriously question his father on such decisions.

  Not yet anyway.

  One file in particular stood out. Not because of the man’s history or his physical appearance—neither was remarkable—but because of an almost offhand notation about Starke’s area of specialization. “#25876 seems to excel in remote viewing and psychometry. This predilection is counterbala
nced by a proportionate weakness in telepathic manipulation and a less efficient method of termination of assignments.”

  Translation—#25876, known now by his birth name of Devon Starke, didn’t much care to plant mental orders for suicide or murder, and didn’t like to kill with his own hands. Devon Starke could do these things, certainly, which was why he had not been terminated before now. Mengsk wanted tools he could use immediately. Later, when the empire was firmly established, there would be a place for those who could, say, tell who had held what wineglass and where their families might be hidden away. But that was later, and at this moment Mengsk wanted to keep the best assassins and at the same time send them a very firm message about what would happen to them once they were no longer useful to him.

  Valerian knew well what had happened the last time Mengsk had a ghost who was “problematic.” Mengsk did not want that to happen again.

  So for his twenty-first birthday, the day he had come of age, his father had given him another human being as a gift. #25876 had been freed from the cell where he had been awaiting death. The neural inhibitor that had been deeply embedded into his brain as a youth was removed, and Starke was permitted to remember his identity and history. He was also permitted to know why he’d been spared, and who had chosen him.

  He therefore was utterly loyal to Valerian Mengsk.

  Starke’s face appeared on the screen. Devon Starke was, like Jacob Ramsey, someone you wouldn’t give more than a passing glance. Slight, shorter than average, with thinning brown hair and an unremarkable face, the only memorable thing about Devon was his voice. It was a deep, musical baritone, the sort of voice that immediately caught and held one’s attention. And because being memorable was not exactly what being a ghost was all about, Devon Starke had gotten used to seldom speaking.

  “Sir,” Devon said, “there was indeed a psychic contact from Professor Ramsey. But I wouldn’t call it an attack. A delaying tactic, maybe, to allow them time to escape.” A pause. “Perhaps we should continue this conversation in private? I can step into my quarters and have you patched through.”